What we do
Professional Services
We are proud to provide all kinds of services for your game! We are specialists in Porting, 3D Art, Concept Art, and Full Game Development.
Game Publishing
Your game our dream. We are here to help finish your game providing not only funding but development services, porting, project management, plus marketing and PR, all of it without recoup.
Training
We love to share knowledge through technical education on all areas of Game Development. DX Academy is ready to help you and your company take the next step in the game development journey through our personalized training and consulting services.
Making an Impact on the game market
From the initial idea, through the development process and finally getting the game ready to publish on several Platforms we are here to help your game reach the next level.
All areas of DX Gameworks exist and collaborate to accomplish our mission. Create, Develop and Launch high-quality world-class games.
Publishing
Your game our dream. We are here to help finish your game providing not only funding but development services, porting, Project management, plus marketing and PR, all without recoup.
Our no recoup policy means that whatever we invest in the game won’t get taken from the revenue share of the game, we share the development, we share the passion, and we commit to making the dream a shared reality.
Submit your gamePorting
Let’s take your game everywhere, from PC to Consoles, mobile or streaming, we love getting games to a broader audience. Our goal is to make the developers, publishers and audience happy with the game experience no matter where they chose to play.
We will take care of Engine update (Unreal, Unity or proprietary), UI and UX adjustments, controller support, performance optimization, CQA and Certification and finally post launch support.
Your game on multiple platforms is our dream and honor.
Quote your projectDevelopment
Have an idea, pitch, client, or IP and want to turn it into a full game for PC and Consoles? Let´s do it! We will start with an initial concept pitch and move to a Concept Game Document and finally to a full project GDD with burn rate and milestone definitions. You have the vision we handle the production!
Full dev quote